326 Royalty-Free Audio Tracks for "Generated Sounds"

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Alta fidelidad: sonidos generados con un sintetizador korg microkorg combinados con voces de personas (sonidos de archivo). Se distingue claramente los planos sonoros. Editado el 29 de enero de 2016. Sounds generated with a synthesizer korg microkorg combined with voices of people ( sound file). Sound levels are clearly distinguishable. Edited on 29 january 2016.
Author: Artesmediales
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A retro "fire the projectile" sound in an old-school 8-bit video game. Sounds like it should be on an enemy instead of the main player since it's quite dark and hollow. Generated with a periodic 1-bit noise pattern.
Author: Someguy
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04:24
Modular made space (?) sound. Made a patch that generated some typicalmodular space sounds. Recorded. And now are you listening. Tip: take a part of the sound that seems to be quiet. Open it in yoursound editor. Amplify. . . Space is everywhere. Now slow down the speedof your sample. . . Space is deeeep and have multiple dimensions :-).
Author: Gis Sweden
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00:03
These will go well with any electronic or rap sound, or layered with acoustic drums for pop-rock or indie music. Apx half or more of the sounds were generated by me from one of my synths, and most of the others have been heavily altered from a "606" drum machine. Email me for the full library (free).
Author: Hollandford
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When i tried to run my es1370 drivers on qemu, it has generated several kinds of glitch sounds. This is the most interesting and formidable sample in my collection.
Author: Moge
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Since there is an abundance of am'd square wave sounds everywhere, why not turn it into triangle waves? generated and then heavily edited using caustic 3. 2.
Author: Jwph
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Sounds like the jaws theme song bass sound. These sounds are actually an xm with a changed file extension to. Wav, and then loaded into a wav editor which converted it to a readable format. I then removed the unbelievable noise to see what i ended up with. After that, i cut out the parts that sort of sounded cool and these are some of the ones i am willing to let everyone have.
Author: Speedy
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00:31
*** please rate this sound if you download and like :-) ***. This is a common dance sweep generated only with a white noise filtered with ableton's "auto-filter". It lasts exactly 16 bars at 120 bpm. This fx has no effects inside, you can get excelent sounds by adding on it flangers, phasers, choruses, delays, reverbs, sidechain from kick and so on. . .
Author: Cmpsr
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00:39
Sound designsynth voice of your own design (i used to create the sound among others: ambient, vocal, analog synt sounds). Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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00:11
A plastic bag, paper wrapper and other materials were recorded individually being rubbed. I then layered them in audacity to be played over each other. From the resulting layered sound i generated this 10 second loop. Sounds like a mellow rain upon the ground or a slow crackling fire. Recorded using a blue yeti microphone at 16-bit 44100hz in audacity. Attribution appreciated but not required.
Author: Zott
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I wanted to create a sound that is scary. I was inspired by sounds for jumpscare sequences in horror movies. So here i generated an audio track and i added a « batterie risset » on it. It gaves a sound that sounds like a bell so i duplicated it 3 times more on 3 different audio tracks. Once done, i accelarated and turn up the volume on the second audio track a bit more compared to the first audio track. I repeated it on the 2 other tracks to give the impression that something is getting closer to us. After that, i generated a new audio track with a tone, i put it on overlap with the forth track and i highly turn up the volume to create a saturation in order to strongly surprise the listener. To finish, i checked that the final mixed track was not saturated, except the sequence i wanted to be saturated, and i exported the sound.
Author: Univ Lyon
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00:32
Experimental electric music - sound designsynth voice of your own design (i used to create the sound among others: ambient, vocal, analog synt sounds)sound installation vision. Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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09:60
Generated 10 minutes of white noise, applied some eq and what i may call stereo expansion, and got this thing that should be good enough to be used as an ambient sound for cold weather or polar wind. Many of the sounds i have found here and elsewhere, have other noises and/or were created through other methods like blowing.
Author: Sonically Sound
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Based on a sawtooth generated in audacity and then playing with speed and paulstretch and fade filters. Edited with audacity. This sound is cc0 but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
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A fake phone chime created with some auto-generated tones and @ainigmat's egg shaker: https://freesound. Org/people/ainigmat/sounds/404841/. Use if you don't wanna get sued by apple or samsung!.
Author: Christopherjngs
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00:03
This was a sound effect that i randomly generated. It sounded cool, but it took a while to think of a name! it sounds like some futuristic light beam or laser beam, but could serve for a lot of things. Hope you enjoy!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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04:47
Znet_sequencer 0. 1 puredata patch that generates different sounds with a "ip sequencer". Network traffic is captured by pdpcap, ip sequencer generates a different bang for each protocol (ip, tcp, udp and icmp), and the sound system has the assigned sound for them (sampler, drums, noises, etc. . . ). So, the "music" (or noise) is generated by a sequencer based on ip network traffic, so as we surf the web it generates a song. + info http://musa. Poperbu. Net/znet_sequencer.
Author: Poperbu
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01:09
While messing around in audacity i accidentally made this. I generated dial sounds and g-verb'd it. I then put a high pass filter on it and paulsteached it. And made this. The breathing sound wasn't there in the original. But when i paulstreached it again. It just. . . Happened. I uploaded this because i thought i should share this. It may need editing to make it sound better. Feel free to use it in games or anything. C:programs used: audacityfilters used: g-verbhighpass filterpaulstrechchange tempochange pitchgenerations used: dtmf tones. - cazsunxa.
Author: Apard
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01:16
Three sounds. 1) 2hp sh samples from 25hz bipolar lfo (doepfer a-147-2)2) 2hp sh samples from 25hz looping envelope (intellijel quadra)3) 2hp sh samples from noise generated by barton musical circuits bmc23 decaying analog noise).
Author: Gis Sweden
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01:15
Three sounds. 1) bmc 2lfosh samples from 25hz bipolar lfo (doepfer a-147-2)2) bmc 2lfosh samples from 25hz looping envelope (intellijel quadra)3) bmc 2lfosh samples from noise generated by barton musical circuits bmc23 decaying analog noise).
Author: Gis Sweden
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03:45
A close-up recording using the m/s technique. It is the recording of a simple small-sized fan. I really liked the low-frequency sounds it generated when i got the mic close. All my sounds are public domain and can be used by anyone in any way they want. You can support me here: https://www. Buymeacoffee. Com/chrd.
Author: The Runner
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00:55
The recorded voice from an automated carwash announcing that an attempt to read the credit card has been unsuccessful. Again. And again. Must be a recording as the voice sounds more southern (united states) than digitally generated. Voice offers suggestions for the successful purchase of the carwash vend.
Author: Cognito Perceptu
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01:15
Three sounds. 1) analog systems rs-40 samples from 25hz bipolar lfo (doepfer a-147-2)2) analog systems rs-40 samples from 25hz looping envelope (intellijel quadra)3) analog systems rs-40 samples from noise generated by barton musical circuits bmc23 decaying analog noise).
Author: Gis Sweden
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01:15
Three sounds. 1) bastle instruments tromsø samples from 25hz bipolar lfo (doepfer a-147-2)2) bastle instruments tromsø samples from 25hz looping envelope (intellijel quadra)3) bastle instruments tromsø samples from noise generated by barton musical circuits bmc23 decaying analog noise).
Author: Gis Sweden
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01:16
Three sounds. 1) make noise function samples from 25hz bipolar lfo (doepfer a-147-2)2) make noise function samples from 25hz looping envelope (intellijel quadra)3) make noise function samples from noise generated by barton musical circuits bmc23 decaying analog noise).
Author: Gis Sweden
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07:06
This is the source recording for my first sound made for my "a sound design everyday" project. Every day i will record a sound and then create designs, collages, and lil' music tidbits using the source recording and only the source recording. For this sound, i flipped my bike upside down and used various objects to press against the spinning tires. You can hear the full sound design piece at soundcloud:. Http://soundcloud. Com/standingwave/everyday_050113. Or explore this pack to hear a sampling of the sounds generated from this source.
Author: Standingwave
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01:26
Sounds generated by assigning the "wave out" or "line out" signal of the soundcard to a track in fl, and turnin it up. This acts as a digital delay effect with infinite feedback and a very high cycle rate. Basically the noise (similar to pink noise) is produced by the soundcard and the resonance is produced by the low pass filter and the convolution reverb mapping of the waldassen cathedral.
Author: Sim
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Recording #1 of my own shirt flapped, snapped, whipped, waved etc. If you pitch-shift this down (or slow it down) it can sound (imo) indistinguishable from, say, a large flag or large sail being pulled and snapped in the wind. This had recording noise removed, and silences auto-trimmed, with auto-regions from that trimming generated and saved in the file (handy for selecting a sound region easily or exporting regions as a lot of separate sounds). I request but do not demand attribution to me for use of this sound.
Author: Narfnarfsillywilly
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03:28
An audio translation of statistics on the current covid-19 pandemic. A sound composition that makes the pandemic tangible on an acoustic level, based on data series and curves. The basis for the auditory presentation of the statistics is provided by pixelsynth, a browser-based synthesiser for generating sounds from images. A cursor scrolls over the monochrome image of a statistic and plays notes when it comes into contact with bright pixels. The audio tracks generated by pixelsynth from the statistics were then recorded in logic pro and individually processed using effects, automations and other synths and sounds. Additional information: the audio is complemented by appropriate animations of the statistics, which cannot be shown here, however.
Author: Sound In Transition
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04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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01:51
A recording i took on 04/26/2014, presumably on cassette tape, of an art installation in madison, wi titled "asylum," created by marina kelly and megan katz. To my knowledge, this is the only audio recording that exists of the soundscape, though if asked by kelly or katz i will respectfully take it down. "asylum" was a temporary art installation located in the tenney park passageway under east johnson street. From what i saw when i was there, it was just a speaker or two playing some ambient sounds. These sounds could have been generated based on environmental input, but due to lack of evidence i can't conclusively say that was indeed the case. I was in a bad mood on this recording so apologies for the negativity/language.
Author: Chrisreierson
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01:57
This is an alternate recording i took on 04/26/2014, on microcassette, of an art installation in madison, wi titled "asylum," created by marina kelly and megan katz. This was taken at the same time as the cassette recording i uploaded previously; if asked by kelly or katz i will respectfully take both down. "asylum" was a temporary art installation located in the tenney park passageway under east johnson street. From what i saw when i was there, it was just a speaker or two playing some ambient sounds. These sounds could have been generated based on environmental input, but due to lack of evidence i can't conclusively say that was indeed the case. I was in a bad mood on this recording so apologies for the negativity/language.
Author: Chrisreierson
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00:57
Seamless loop of gaspipe or gasleak hissing continuously. This sound is the actual background noise in the frequency range 1200 to 6800 hz from my randomly generated subhorrorambience1. Wav sample. All frequencies below 1 khz (lowend) and above 8 khz (highend) have been filtered out and the volume has been normalized. I release this sound as cc0. You can do whatever you want with it and don't need to mention my name. Tips & tricks for professional mastering of dark ambient loops:. ~ (range) 1200 - 8000 hz, the highmid area of all sounds. ~ (gate) filtering in and adding subtle noise in this frequency range can addatmosphere or "air" to dark ambience but sound noisy like a tape recording. ~ (filter) filtering out noise in this frequency range can make the bass andlower frequencies (20-1000 hz) in dark ambience sound clearer but more dull. ~ (highend) frequencies above 8 khz should always be filtered out completelyand muted to 0 db, since those are only necessary in music and higher sounds.
Author: Zetauri
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Computer generated effect.
Author: The Sacha Rush
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Sound similar to fireworks generated with lmms.
Author: Thezero
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Two tone siren that is used by all emergency service vehicles, including police, ambulance and fire department (in 2012) in the netherlands. This is not a recording of an actual siren, but generated by a synthesizer at the exact two frequencies that the siren consists of. For a realistic result it is suggested that you mix this with other background sounds and add your own doppler, echo, panning and other effects to suit your needs.
Author: Quicksilver
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Gong-like sound generated using csound.
Author: Nkuitse
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Generated digital sound effect.
Author: The Sacha Rush
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Sound generated when moving a chair.
Author: Juliib
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Coin sound for games.
Author: The Sacha Rush
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00:07
Sound generated by running water.
Author: Juliib
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00:09
Sound generated by my keyboard.
Author: Juliib
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Sound generated by falling coins.
Author: Juliib
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Coin sound for games.
Author: The Sacha Rush
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Warning sound generated with audacity chirp generator.
Author: M Cel
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Beep generated with audacity and edited to sound like an answering machine.
Author: Vestibule Door
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Sound generated when opening the door.
Author: Juliib
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Sound generated by a book.
Author: Juliib
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Sound generated by a wood door.
Author: Juliib
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00:07
A sound generated by zeta from cakewalk.
Author: Feeder
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